

Material Maker 1.0: support for 2D and 3D signed distance fields More recently, the software added a 3D texture painting system, along the lines of Substance 3D Painter, enabling users to paint directly onto the surface of 3D models. Users drag nodes – there are currently around 200 – from a library panel to the graph editor and wire their inputs and outputs together, with the resulting generated texture being previewed in real time on a 3D mesh.Ĭompleted materials can be exported as PBR texture maps – there are a number of options available – with the software including export templates for Unity and Unreal Engine as well as Godot. Its workflow is reminiscent of a simplified version of Substance 3D Designer, Adobe’s games-industry-standard material authoring tool, enabling artists to create procedural textures via visual programming. New features in the application, often pitched as an open-source alternative to Substance 3D Designer and Substance 3D Painter, include support for 3D Signed Distance Fields and a notarised macOS edition.Ī simple but capable free alternative to the Substance 3D toolsįirst released in 2018, Material Maker is a procedural texture generator based the Godot game engine. Tools developer Rod Zilla has released Material Maker 1.0, a milestone update to the free node-based material authoring and 3D texture painting software.

The free node-based material authoring and 3D texture painting software has just reached its milestone 1.0 release.

A collection of procedural materials created in Material Maker by user cmzw.
